Barbarian Berserker Thrower Build (2024)

The post covers Barbarian Berserker Build Thrower in Baldur's Gate 3. It full-on Barbarian Berserker Thrower Build (1)Tavern Brawler​ Build throwing option for a ridiculous amount of damage and battlefield control. Berserkers can utilize bonus actions very early and multiclassing will ensure being the strongest martial in your group.

Contents

  • Barbarian Berserker Tavern Brawler Build
  • Leveling Overview
  • Starting the Game - Level 1
    • Races
    • Class
    • Background
    • Abilities
    • Skills and Expertise
  • Leveling Progression - Level 2-12
  • Maximizing Ability Scores
  • Potions, Elixirs and Consumables
  • Illithid Powers
  • Equipment Recommendations
    • Act 1
    • Act 2 - mid-game
    • Act 3 - Final Build setup
  • How to use the Build
    • Important Mechanics and Combos
    • Early Game Combat
    • Late Game Combat
  • Conclusion

Barbarian Berserker Tavern Brawler Build

Going Berserker is already an easy game, as they are a very powerful class early in the game. However, we will ensure that they continue staying your top damage dealer till the end of the game. For this, you will need multiclassing.

By going with Thief the build can utilize another bonus action for Frenzy + Enraged Throw on the first turn. Although this seems like a simple improvement it unlocks a lot of potential possibilities not only for damage but also for utilizing consumables during the fight.

Later, you multiclass into Fighter. It will give a whole action once per short rest, allowing you to sling two more throws. Another thing is that based on subclass selection, you will be able to use a wider variety of weapons or go all-in on maximizing damage.

Here is some late-game combat showcase, where each throw guarantees an enemy kill:

Leveling Overview

Here is a table to get a concise table with all the main picks during your leveling progression. For more detailed reasoning, I go further in the article. Also, do not forget to check the recommended gear as it is crucial.

The leveling overview is a simplified version of the build. In the detailed progression below I go into more details to optimize the build.

LevelClassSelection
1Barbarian 1STR - 16, DEX - 16, CON - 14, INT - 8, WIS - 12, CHA - 8
Skills: Athletics, Intimidation, Perception, Survival
2Barbarian 2-
3Barbarian 3Subclass: Berserker
4Barbarian 4Feat:Barbarian Berserker Thrower Build (2)Tavern Brawler​ +1 Strength or +1 Constitution
5Barbarian 5
-
6Rogue 1Skills: Athletics, Acrobatics, any
7Rogue 2-
8Rogue 3Subclass: Thief
9Rogue 4Feat: Barbarian Berserker Thrower Build (3)Dual Wielder​ or Barbarian Berserker Thrower Build (4)Alert
10Fighter 1Fighting Style:Barbarian Berserker Thrower Build (5)Defence​ or Barbarian Berserker Thrower Build (6)Duelling
11Fighter 2-
12Fighter 3Subclass: Champion/Eldritch Knight

Starting the Game - Level 1

We start with the early game. I would go into what are the best Races, Abilities, and Skills for Barbarian Berserker Thrower Build. Some of these choices are impactful as you cannot respec them.

Races

Picking a race provides various benefits - abilities, dialogue options, looks, etc. Also, keep in mind whether your picked race has Shield proficiency as this can improve survivability or give benefits for offensive.

If you are having difficulties making a choice, pick whatever you prefer in terms of looks or roleplay. "The perfect race pick" is important if you are into extreme min-maxing.

RaceFeaturesDescription
Barbarian Berserker Thrower Build (7)Duergar Dwarf
  • Barbarian Berserker Thrower Build (8)Dwarven Combat Training
  • Barbarian Berserker Thrower Build (9)Superior Darkvision
  • Barbarian Berserker Thrower Build (10)Dwarven Resilience
  • Barbarian Berserker Thrower Build (11)Duergar Resilience
Very solid choice, especially as they can enlarge themselves and also become invisible. Another reason for dwarves is that they can use the Dwarven Thrower special effect for bonus damage.
Barbarian Berserker Thrower Build (13)Halfling
  • Barbarian Berserker Thrower Build (14)Halfling Luck
  • Barbarian Berserker Thrower Build (15)Brave​​
Pick any subrace. A halfling is a perfect race for most martial as it can reroll in case you get critical failure of rolling 1. This greatly reduces your chances of missing an attack.
Barbarian Berserker Thrower Build (16)Half-Orc
  • Barbarian Berserker Thrower Build (17)Darkvision
  • Barbarian Berserker Thrower Build (18)Relentless Endurance
  • Barbarian Berserker Thrower Build (19)Savage Attacks
A perfect race for physical attacks, that gain additional roll for critical hits, but most importantly, can stand up instead of being Downed.
Barbarian Berserker Thrower Build (20)Githyanki
  • Barbarian Berserker Thrower Build (21)Martial Prodigy
Very versatile race, that unlocks some good actions for combat and exploration.
Barbarian Berserker Thrower Build (22)Wood Half-ElfOne of the more popular options, Wood Subrace gets bonuses to bonus mobility, you will not need that as much later in the game.

Class

The starting class is Barbarian. This will give the core of the throwing mechanics needed to be effective from the early game.

Overview
Barbarian Berserker Thrower Build (26)Barbarian
Features
Barbarian Berserker Thrower Build (27)RageUnique action to Barbarians that boosts damage and gives physical resistance. Make sure to attack each turn to sustain the bonuses.
Barbarian Berserker Thrower Build (28)Unarmoured DefenceGives some utility to the Constitution when going with Barbarian. Sadly, the build relies on various armors so this will not be utilized to the full extent.

Background

Backgrounds are mostly for role-playing and you can pick whatever you prefer. Barbarian, mainly benefits from Strength related skills. However, as we will multiclass into Rogue, dexterity-related backgrounds can also be taken.

BackgroundSkillsDescription
OutlanderAthletics
Survival
Gives a boost to Athletics greatly reducing the chances of Shove's success. Moreover, Survival will help with revealing hidden treasures, but it mostly utilizes the Wisdom ability
SoldierAthletics
Intimidation
Gives a better chance to resist shove, and increases the success of Intimidation dialogues.
UrchinSleight of Hand
Stealth
Improves stealth-related skills, allowing for better pickpocketing and trap disarmament.
CharlatanDeception
Sleight of Hand
Mainly good for improved Sleight of Hand to unlock chests and pickpocketing.

Abilities

Now let's take a look at the abilities of the Berserker Tavern Brawler build. Correct allocation will allow us to maximize the early gameplay and get good modifier bonuses.

AbilityValueDescription
Barbarian Berserker Thrower Build (29)Barbarian Berserker Thrower Build (30)Strength16 (14+2)Strength will determine the effectiveness of normal and throw attacks, so it is the most important stat. I am assuming you will be getting Aunt Ethiel Hair for +1 Strength, if not, set this to 17 (15+2). Another strength bonus will be received from Barbarian Berserker Thrower Build (31)Tavern Brawler.
Barbarian Berserker Thrower Build (32)Dexterity16 (15+1)Dexterity plays two roles for the Barbarian, first, it gives higher initiative to start the turn earlier. Second, it gives a bonus Armour class based on Dexterity proficiency.
Barbarian Berserker Thrower Build (33)Constitution14Gives HP and improves Armour class with Barbarian Berserker Thrower Build (34)Unarmoured Defence. However, as ranged build it would still be better going with some Light and Medium armour options throughout the game.
Barbarian Berserker Thrower Build (35)Intelligence8Not an important stat for the build.
Barbarian Berserker Thrower Build (36)Wisdom12Wisdom is useful to have some resistance against spells in the game. Most of them target Wisdom, meaning that having it too low can be detrimental.
Barbarian Berserker Thrower Build (37)Charisma8Not important, unless you are the main face of the party. in this case, you could lower Wisdom and get 10. Otherwise, don't worry too much about dialogue outcomes, as you can beat your way out of any encounter.

Skills and Expertise

Overall, the skills should be impacted by your roleplaying and background decisions. However, you would still want those that will give you the best benefits. My recommendations are to pick those at which you have a high ability modifier and these are Strength-related:

  • Athletics

However, you may want some other options, especially if you are the main character

  • Intimidation
  • Perception
  • Survival

Leveling Progression - Level 2-12

Here is the detailed progression for the Berserker Thrower build to get you started. You can use it as a guideline because early games can be daunting and overwhelming. Later on, once you get the feel for the class you can start picking your options

Level 2

From the get-go, we gain some neat features with the Barbarian class.

ActionDescription
Barbarian Berserker Thrower Build (38)Reckless AttackThis action is good until level 4, after that, the build solely concentrates on Throws. This is very valuable early on, as that's when it is the easiest to miss most of the attacks due to bad gear.

And also a class feature:

FeatureDescription
Barbarian Berserker Thrower Build (39)Danger SenseA decent utility skill. It is nothing major and does not have a big impact on the build

Optional Elixir of Hill Giant Strength progression

This is optional, and for some people breaks, immersion, feel free to skip it.

Well, there is a trick early in Act 1, after you reach the first settlement - Druid's Grove. There you can stock up on some really powerful potions for Acts 1, and 2 - Elixir of Hill Giant Strength.

What do they do? They increase the Strength to 21 until a Long rest. More or less this negates any need to have strength investment if you plan to use them till the late game. This is somewhat gimmicky, however, if you are interested here is a guide on how to farm Elixir of Hill Giant Strength.

However, you will naturally stack up your Strength to 22 with some choices and bonuses, meaning that the potions will not be as useful. In Act 3 there will be an upgraded version - Elixir of Cloud Giant Strength, that will set it to 27. This is the highest possible strength value.

So here is the setup once you get these Elixirs and decide to use them. Remember to respec, to get the full utility:

AbilityValueDescription
Barbarian Berserker Thrower Build (40)Barbarian Berserker Thrower Build (41)Strength8The potion will raise the strength to 21, meaning that we do not need this ability.
Barbarian Berserker Thrower Build (42)Dexterity16 (15+1)Having higher dexterity will ensure we go earlier, but will not give bonus Armour Class as we are using Medium or Heavy Armors.
Barbarian Berserker Thrower Build (43)Constitution17(15+2)The higher value will further improve total HP allowing to sustain more damage. Moreover, once we get Barbarian Berserker Thrower Build (44)Tavern Brawler​ the additional point will be used on this ability.
Barbarian Berserker Thrower Build (45)Intelligence8Not an important stat for us
Barbarian Berserker Thrower Build (46)Wisdom1414 Wisdom ensures a good chance of surviving Wisdom Saving Throws, against most of the spells.
Barbarian Berserker Thrower Build (47)Charisma10As we have more free points, we can now enhance the Charisma, even if you are not the main character. Feel free to boost it further by subtracting points from Wisdom.

Of course, if you do not wish to use these potions, then don't worry, use the ability allocation I suggested at the beginning of the post.

Level 3

As a Barbarian at level 3, you can choose the subclass. It impacts how you play the build and we will be going with Berserker. It will allow exploiting the Bonus Action for more damage early on.

Overview
Barbarian Berserker Thrower Build (48)Berserker
Features
Barbarian Berserker Thrower Build (49)FrenzyAn upgraded version of Rage. It unlocks two new attacks that can be used with your bonus action.
Barbarian Berserker Thrower Build (50)Frenzied StrikeA melee attack with a bonus action
Barbarian Berserker Thrower Build (51)Enraged ThrowThrow an attack with bonus action.

One thing that you may notice, is that each of these new attacks decreases attack rolls after each hit. Although it would be a problem, the next-level Barbarian Berserker Thrower Build (52)Tavern Brawler​ will fix it.

Level 4

Level 4 brings the first feat. You could say the build is fully ready, as we will get the main thing it needs.

Feat

FeatDescription
Barbarian Berserker Thrower Build (53)Tavern BrawlerThis Feat makes the build very powerful. With high strength, you will have extremely high chances to hit and even better damage from its bonus effect. You want to take +1 Strength. However, if using Elixir of Hill Giant Strength choose +1 Constitution.

Level 5

This is a huge milestone for the build as it will become even more powerful.

FeatureDescription
Barbarian Berserker Thrower Build (54)Extra AttackThis allows attacking two times instead of one, theoretically doubling the build's damage output.
Barbarian Berserker Thrower Build (55)Fast MovementAmazing feature of Barbarian, that will make it easier to get a better position for higher ground.

Level 6

Ideally, we would like to go with Rogue now. However, it does not bring much to the table until level 3. For this reason, I would recommend sticking with Barbarian until Level 8 and then doing a respec of Barbarian 5/ Rogue 3.

If you do not want to do a respec, you can go straight to Rogue. This is a little bit less effective, but nothing to be worried about. So for now I will continue with Barbarian. This gives additional Rage Charge and a new subclass feature.

FeatureDescription
Barbarian Berserker Thrower Build (56)Mindless RageThe resistance can be useful in some encounters. You do not want Berserker Thrower to tap out of combat greatly diminishing the group's potential.

Level 7

The last level before doing a respec. This also gives a very good passive that you will surely utilize to the full extent.

FeatureDescription
Barbarian Berserker Thrower Build (57)Feral InstinctSimilar to Barbarian Berserker Thrower Build (58)Alert​ feat, but you get it as a passive.

Level 8 - Barbarian 5/Rogue 3

This is a major milestone. I now recommend to do a respec and change your setup to:

  1. Barbarian Lv 5
  2. Rogue Lv 3

The Rogue is very important as at level 3 you gain subclass - Thief.

Subclass

Overview
Barbarian Berserker Thrower Build (59)Thief
Features
Barbarian Berserker Thrower Build (60)Fast HandsVery powerful feature, that will ensure we can do another throw on the initial turn of combat.
Barbarian Berserker Thrower Build (61)Second-Story Work: FallingReduces fall damage.

Overall, this will greatly improve your damage output on the first turn.

Level 9 - Rogue Lv 4

A second feat is unlocked that will greatly improve what you can do with the build.

Feats

FeatDescription
Barbarian Berserker Thrower Build (62)Dual WielderThis is an excellent feat to have as you will be able to wield some very powerful one-handed throwing weapons. By using dual wielding you can empower them with weapons like Knife of the Undermountain King or Rhapsody in another hand. However, for now, you will not be able to get these weapons, as you need to enter Act 3 where you can obtain Nyrulna. So use another Feat until you get the weapon and remember to respec back.
Barbarian Berserker Thrower Build (66)AlertGives a good boost to the initiative and ensures that you cannot be surprised.

Level 10 - Fighter Lv 1

Now we enter the optimization phase of the build. For this reason, take Fighter, to unlock its subclasses for further improvements to the build.

Class

Overview
Barbarian Berserker Thrower Build (67)Fighter
Features
Barbarian Berserker Thrower Build (68)Second WindYou can use this to heal yourself in tight encounters, to get a little bit more of survivability.

Fighting Style

I see two main contenders for the Berserker Tavern Brawler build

Fighting StyleDescription
Barbarian Berserker Thrower Build (69)DefenceThe only choice that is relevant for the build. It will give a higher survivability.
Barbarian Berserker Thrower Build (70)DuellingThe damage bonus is okay, nothing special, but it will stack up with multiple hits. However, I think this may be a bug and be patched someday as you are still using two weapons.

Level 11 - Fighter Lv 2

At the second level already fighter gains its most popular action:

ActionDescription
Barbarian Berserker Thrower Build (71)Action SurgeFor each short rest, you can add additional action points for bonus attacks. As you progress and obtain Barbarian Berserker Thrower Build (72)Extra Attack​ this will even give more than 1 additional attack.

Overall, this encourages having constant short rests if you want to have the full potential of the Fighter.

Level 12 - Fighter Lv 3

And we reach the final level of the Berserker Thrower build. This also requires making on major decision about which subclass to pick. There are two main contenders:

SubclassDescription
Barbarian Berserker Thrower Build (73)ChampionThis subclass is the most simple option in the whole game. You should take this if you do not care much about Nyrulna area of effect thunder damage damaging allies, particularly if all of your group is ranged characters. The main benefit is the Barbarian Berserker Thrower Build (75)Improved Critical Hit​ feature.
Barbarian Berserker Thrower Build (76)Eldritch KnightEldritch Knight has a unique effect Weapon Bond, that will allow you to make other weapons like Shar's Spear of Evening and Selûne's Spear of Night returnable. This is a great alternative when you have melee combatants in the group. Moreover, you also gain spell Shield, which greatly improves the survivability of the build.

So I leave the choice to you, but for the sake of this build I will be going with Eldritch Knight

Overview
Barbarian Berserker Thrower Build (79)Eldritch Knight
Features
Barbarian Berserker Thrower Build (80)Weapon BondYour weapon cannot be knocked out from the hand and returns when thrown. This further improves the array of weapons that you can use throughout the game as throwing ones.

Cantrips

I do not think it matters much what you pick at this point in the game. You are already close to the end and the most important aspects of your group loadout should be covered. Still, my recommended choices would be:

CantripDescription
Barbarian Berserker Thrower Build (81)FriendsCan be used in dialogues to get an advantage on rolls.
Barbarian Berserker Thrower Build (82)Minor IllusionMove enemies together to one place by drawing their attention. This can be perfectly exploited with Nyrulna.
Barbarian Berserker Thrower Build (84)Mage HandCould be used for exploration and some world interactions.

Spells

I think only one spell is needed, for the second one pick whatever you prefer:

SpellDescription
Barbarian Berserker Thrower Build (85)ShieldAllows you to increase Armour Class by 5. This can be a big boost and negate most of the damage per turn.

Expanded

For an expanded spell list, pick one utility, or anything else. I am guessing you already have companions who can use Barbarian Berserker Thrower Build (86)Longstrider, Barbarian Berserker Thrower Build (87)Enhance Leap, etc.

Maximizing Ability Scores

Now, as the build progression is covered there are a few aspects and important decisions you will have to make throughout the game. These will decide your final score for abilities. here I will assume you did not take Strength Elixirs.

  1. Barbarian Berserker Thrower Build (88)Tavern Brawler​ feat - +1 Strength
  2. Act 1 - Auntie Ethel Hair - you will want to get +1 Strength if you pick this choice.
  3. Act 2 - Potion of Everlasting Vigour - +2 Strength.
  4. Act 3 - Mirror of Loss - pick +2 Strength.

This will allow you to reach 22 natural Strength, and result in a +6 ability modifier on attacks and ability checks.

As I mentioned you can also use:

  • Levels 2-10 - Elixir of Hill Giant Strength results in 21 Strength.
  • Levels 10-12 - Elixir of Cloud Giant Strength results in 27 Strength.

If you decide to use elixirs, then you can put those ability investment points from Mirror of Loss and Auntie Ethel Hair into Dexterity. You would say Constitution? However, there is no good amulet besides Amulet of Greater Health, so save ability points.

Potions, Elixirs and Consumables

Let's take a look at what consumables we can use to further empower the build.

Potions

These are general consumables, and most of them are activated for a few turns. Potions are separate from Elixirs and can be active together.

ConsumableDescription
Barbarian Berserker Thrower Build (90)Potion of SpeedIn case you or your other casters have a Concentration spell slot taken and cannot cast Barbarian Berserker Thrower Build (91)Haste, use this potion. It acts similarly, but the effect is just for 3 turns. Try doing it before combat to save bonus action.
Barbarian Berserker Thrower Build (92)Potion of Animal SpeakingA good potion to drink for role-playing and additional dialogue options with animals.
Barbarian Berserker Thrower Build (93)Potion of InvisibilityIt can be used to get a perfect position before the encounter starts.

Elixirs

Unfortunately, only one Elixir can be active at a time. However, the good thing is that they last until a long rest, making them very useful and economical.

Be sure to activate them before combat as otherwise, you will need to use Bonus Action.

ConsumableDescription
Barbarian Berserker Thrower Build (94)Elixir of BloodlustAs you will be able to easily kill at least the weakest foe, this ensures additional attacks per turn. Only use this if not taking the below elixirs, as otherwise your strength will be low and you will not be able to hit effectively.
Barbarian Berserker Thrower Build (95)Elixir of Hill Giant StrengthSets strength value to 21 until the Long Rest. With this option, you can easily gimp on strength in the early game. You can put those points in Dexterity, Constitution or Wisdom. Here is a farming guide for Elixir of Hill Giant Strength
Barbarian Berserker Thrower Build (96)Elixir of Cloud Giant StrengthAn upgraded version that is available mostly in Act 3 via crafting or purchasing. Sets Strength to 27, the highest value possible. if using this one, you could set the strength to 8 via respec.
Barbarian Berserker Thrower Build (97)Elixir of VigilanceFor some encounters, you will want to go first. This elixir will ensure that it overcomes even surprise mechanics. However, if you have Barbarian Berserker Thrower Build (98)Alert​ this becomes redundant.

Illithid Powers

This is a special mechanic in Baldur's Gate 3, that allows you to consume tadpoles and unlock special Illithid Powers. These range from somewhat useful, to extremely deadly. I would like to leave a few recommendations:

This special mechanic in Baldur's Gate 3 allows you to consume tadpoles and unlock special Illithid Powers. These range from somewhat useful, to extremely deadly. I would like to leave a few recommendations:

Base Illithid Powers

OrderIllithid PowerDescription
1Barbarian Berserker Thrower Build (99)Favourable BeginningsVery useful power to take as it does not have any costs, and provides only benefits on the first hits.
2Barbarian Berserker Thrower Build (100)Luck of the Far RealmsGuarantees a critical hit, a very powerful action to have.
3Barbarian Berserker Thrower Build (101)Concentrated BlastTaking only for progression, to unlock the next power.
4Barbarian Berserker Thrower Build (102)Cull the WeakPassive feature that does not cost anything and automatically deals bonus psychic damage around the target, once it is close to death.
5Barbarian Berserker Thrower Build (103)Psionic OverloadIt is mainly taken to unlock the next action.
6Barbarian Berserker Thrower Build (104)Ability DrainA good passive feature, that helps with debuffing enemies when attacking. It is not mandatory.
7Barbarian Berserker Thrower Build (105)CharmMainly taking it for progression.
8Barbarian Berserker Thrower Build (106)Transfuse HealthUseful action to activate Helmet of Grit instantly before combat.

Elite Illithid Powers

These become unlocked later in the game as you progress. They are extremely powerful additions to the build.

OrderIllithid PowerDescription
0Barbarian Berserker Thrower Build (108)FlyThis is an extremely good action that saves moving speed and is obtained automatically after you consume Astral-Touched Tadpole.
1Barbarian Berserker Thrower Build (109)FreecastRemoves any cost of spell slots or consumable resources
2Barbarian Berserker Thrower Build (110)Psionic DominanceYou can use this similarly to Counterspell, and disable enemy spell.
3Barbarian Berserker Thrower Build (111)Illithid ExpertiseAn optional feature, that gives expertise in dialogue-related skills.

Equipment Recommendations

Now I would like to go through some gear recommendations to maximize the Barbarian Tavern Brawler build effectiveness. Items are especially important as they take the build to the next level thanks to their unique effects.

Don't want to miss any of the powerful items? Worried that your gear will overlap with companions? check the Item Checklists for each Act on the Checklist Page and plan your future run!

Act 1

The early game can be hard, as you do not know where to find items. I would like to point out that you will be using only one weapon in this act, and it is two-handed. You will also get Knife of the Undermountain King, but it will be used later in Act 2.

SlotItemDescription
Barbarian Berserker Thrower Build (113)Melee (One - Handed)Knife of the Undermountain KingMake sure you get this item and save it for Act 3, once you get access to one-handed thrown weapons. Act 1, does not have anything besides Shining Staver-of-Skulls, which bonus damage does not work when thrown.
Barbarian Berserker Thrower Build (116)Melee (Two-Handed)Returning PikeThe only weapon you will need in Act 1-2. Although it may be boring, it will do great damage and make encounters very easy. Try to get it at levels 3-4.
Barbarian Berserker Thrower Build (118)RangedBow of AwarenessThe higher initiative bonus will allow you to start your turn earlier.
Hand Crossbow +1Equipping two of these will allow you to attack with off-hand. This is important as you may not have use for Bonus Action. However, for dedicated ranged weapons check the options above.
Barbarian Berserker Thrower Build (121)Shield-The build does not need a shield in Act 1.
Barbarian Berserker Thrower Build (122)HeadShadow of MenzoberranzanAnother option for helmet that is somehwat relevant for the build.
Haste HelmProvides increased speed at the start of the combat. However, this is better used on other frontliner as you are not so reliant on movement speed.
Barbarian Berserker Thrower Build (125)CloakThe Deathstalker MantleThe only option in Act 1 that is okay, is by providing once-per-turn invisibility.
Barbarian Berserker Thrower Build (127)ArmorAdamantine Scale MailPowerful armour from Grymforge, that is best worn with at least 14 Dexterity, to get Bonus Armour Class, making it equal to Heavy Armour.
Githyanki Half PlateThis can be equipped when starting the game by taking it from Lae'zel. It's a very solid option with a high Armour Class.
Barbarian Berserker Thrower Build (130)GlovesGloves of Uninhibited KushigoVery powerful gloves that ensure you deal bonus damage. They will lead you through most of the playthrough.
Barbarian Berserker Thrower Build (132)BootsDisintegrating Night WalkersAvoids slipping on various terrains and most importantly unlocks Misty Step each short rest.
Boots of Genial Striding No impact when moving on difficult terrain, this allows you to position yourself for perfect shots.
Barbarian Berserker Thrower Build (135)AmuletAmulet of Misty StepDoes not require you to use Spell Slot to cast Misty Step, to either get away or reserve a better throwing position.
Barbarian Berserker Thrower Build (137)RingsRing of FlingingThe best ring for Act 1, and it will be used up until Act 3.
Caustic BandProvides 2 damage increase on each weapon hit, making it a good choice in Act 1. It is very expensive, so be sure to pickpocket some traders.
Ring of ProtectionGives defensive bonuses to Armour Class and Saving Throws.

Act 2 - mid-game

This is the mid-game, where most of the areas will be covered by dark. Radiant equipment will shine here and having Barbarian Berserker Thrower Build (141)Darkvision​ is recommended. You also can get some great items, albeit some will stay the same from Act 1.

SlotItemDescription
Barbarian Berserker Thrower Build (142)Melee (One - Handed)Shar's Spear of EveningOne of the best weapons in the game. You will get it late in Act 2, but it can be a solid choice until you get the endgame weapons or Nyrulna. It is an alternative version of Selûne's Spear of Night. It will not return when thrown, but depending on your Fighter subclass it may be a good choice in Act 3.
Selûne's Spear of NightVery powerful option as it can buff allies with 1d4 damage, and create difficult terrain. It is an alternative version to Shar's Spear of Evening. It will not return when thrown, but depending on your Fighter subclass it may be a good choice in Act 3.
Barbarian Berserker Thrower Build (148)Melee (Two-Handed)Returning PikeStill, the best weapon to use due to return on throw.
Barbarian Berserker Thrower Build (150)RangedDarkfire ShortbowAlthough not mandatory, this bow is useful as it can apply Barbarian Berserker Thrower Build (152)Haste​ without spell slots. As Berserker, you should only do this before combat as otherwise, you waste 2 attacks.
Barbarian Berserker Thrower Build (153)Shield-As the build uses two-handed weapons for Act 2, no point in using a shield for now.
Barbarian Berserker Thrower Build (154)HeadDark Justiciar HelmetIt increases the critical chance by 5%, and it only requires you to be obscured. Moreover, gives some resistance against spells by providing bonus Saving Throws.
Covert CowlProvides bonus critical chance while obscured. The first helmet in the game that will offer this bonus.
Barbarian Berserker Thrower Build (157)CloakCloak of ProtectionImproves survivability and Saving Throw success.
Barbarian Berserker Thrower Build (159)ArmorYuan-ti Scale MailWith it, you are not limited to a +2 Armour Class bonus from Dexterity. So while using it, be sure to have 16 Dexterity to utilize its full potential. I think the bonus initiative is better than the Adamantine Scale Mail
Adamantine Scale MailStill plays a good role in Act 2, as its 16 Armour Class is plenty, especially if you have at least 14 Dexterity.
Barbarian Berserker Thrower Build (163)GlovesGloves of Uninhibited KushigoStill the best option until later in Act 3.
Flawed Helldusk GlovesSimilar to the ones above, but changes bonus damage to fire.
Barbarian Berserker Thrower Build (166)BootsEvasive ShoesBonus armor class for higher survivability.
Disintegrating Night WalkersThe boots are still a good option in Act 2.
Barbarian Berserker Thrower Build (169)AmuletSurgeon's Subjugation AmuletThe only amulet that can indirectly help Berserker Tavern Brawler build by paralyzing on a critical hit.
Amulet of the HarpersAlternative to the amulet above if taken by another member. Gives bonus survivability and allows casting Barbarian Berserker Thrower Build (172)Shield​ with reaction.
Barbarian Berserker Thrower Build (173)RingsRing of FlingingThis ring still rocks and should be always equipped.
Risky RingProvides an Advantage on attack rolls. This is the useful ring due to improved critical chance from rerolls and better hit chance (almost 0%). Moreover, the negative effect is not as important for ranged characters.
Caustic Band2 Acid damage on any kind of attack. With multiple attacks you do the bonus is substantial.
Callous Glow RingEasily get bonus damage if creatures are illuminated, this can be done by casting Barbarian Berserker Thrower Build (178)Light​ on yourself by an ally and let them stand close to the foes.

Act 3 - Final Build setup

This is the last act of the game, where you will get access to the most powerful items. Getting them as early as possible will need some planning, but overall, it should not be a problem.

Act 3 gives so many different items, that the build can be changed multiple times as you explore it. For example:

  • Going with Thrown weapon and Shield
  • Thrown weapon and Barbarian Berserker Thrower Build (179)Dual Wielder​ a shortsword or dagger for various bonuses
  • Using a Thrown weapon, equipping Bhaalist Armour, and going in melee range for double-throw damage.

Each of these provides different options based on your risk appetite and expected damage output. Of course, the silliest and the strongest is the last one:

SlotItemDescription
Barbarian Berserker Thrower Build (181)Melee (One - Handed)Nyrulna
(BiS)
Although this would technically be a weapon used for Throwing builds, it is perfect as a melee choice. You can still throw it for AOE lightning damage as Barbarian Berserker Thrower Build (183)Extra Attack​ still works. It is also ridiculously powerful if you equip Bhaalist Armour for constant vulnerability.
Dwarven ThrowerThe best-throwing weapon if you are a dwarf. The weapon is a very good choice with its +1d8 bonus damage and further boosts against large targets.
Rhapsody
(BiS)
Amazing weapon that improves your damage and attack rolls for each enemy killed. The maximum bonus is +3 on each attack that you do. The best option when dual-wielding in my opinion.
Blade of the First BloodThis weapon enables double damage with its special effect. However, this requires you to hit an enemy with it. Then you are required to use melee throws. This is not a big problem even with the attack roll penalty as you have huge bonuses from Barbarian Berserker Thrower Build (188)Tavern Brawler. However, this melee approach could be not for everyone. It is an alternative to Bhaalist Armour
Knife of the Undermountain KingThe perfect weapon for dual wielding provides some damage optimization and increases critical chance range. Not as good as the above choices, but perfect for early Act 3.
Shar's Spear of EveningAlternative to Nyrulna if you want to avoid the area of effect thunder damage. As I mentioned before you can get either this version or Selûne's Spear of Night. You will also need to Barbarian Berserker Thrower Build (194)Weapon Bond​ it.
Selûne's Spear of NightAlternative to Nyrulna if you want to avoid the area of effect thunder damage. As I mentioned before you can get either this version or Shar's Spear of Evening. You will also need to Barbarian Berserker Thrower Build (198)Weapon Bond​ it.
Barbarian Berserker Thrower Build (199)Melee (Two-Handed)-Going two-handed is not worth it. Sadly you gain on average just a bonus of 1 damage (1d6 vs 1d8 or 1d8 vs 1d10), which is negligible. However, if you wear a shield or second weapon the bonuses are much better.
Barbarian Berserker Thrower Build (200)RangedThe Dead Shot
(BiS)
The best bow for critical increase. Overall it is not a huge damage boost, but still more than nothing.
Hellrider LongbowProvides +3 Initiative boost, especially valuable if you did not take Barbarian Berserker Thrower Build (203)Alert​ feat.
Barbarian Berserker Thrower Build (204)ShieldViconia's Walking Fortress
(BiS)
The strongest shield in the game. Has a special shield bash reaction that deals force damage. Moreover, gives good resistance to spells.
Swires' SledboardProvides Force Conduit each turn, decreasing the damage that the wielder receives.
Barbarian Berserker Thrower Build (207)HeadHelmet of Grit
(BiS)
The best helmet for Berserk Thrower. The additional bonus action is a huge damage boost, but it requires you to be at 50% HP. For this reason, I recommend wearing an Amulet of Greater Health for the maximum amount of HP.
Sarevok's Horned HelmetThe only helmet in Act 3 that provides a bonus critical chance.
Barbarian Berserker Thrower Build (211)CloakShade-Slayer CloakIf attacking from stealth (which is possible with a ranged build) increases the critical chance. However, thrown weapons sometimes do not return after a stealth attack, so it's risky (until Larian patches this)
Cloak of Displacement
(BiS)
Improves the chances of attacks missing the wearer until getting hit for that turn.
Barbarian Berserker Thrower Build (214)ArmorBhaalist ArmourThis is light armor, so you should be maximizing your Dexterity and have it at least at 16, to get a high Armour Class. Together with any Piercing weapon, you can deal frightening amounts of damage due to the Barbarian Berserker Thrower Build (216)Aura Of Murder​ effect. However, this requires you to be in the melee range. Moreover, the armor could be taken by another, more relevant build in the group.
Armour of AgilityThe armor does not limit the Dexterity bonus to AC. So you can again make sure to have it at 16.
Unwanted Masterwork ScalemailAnother option for medium armor that gives a full Armor Class boost from Dexterity.
Barbarian Berserker Thrower Build (219)GlovesHelldusk Gloves
(BiS)
Gives a solid bonus of 1d6 fire damage on hit, and provides a fire spell with Strength as a casting ability! However, these may be taken by another ally so use either Gloves of Uninhibited Kushigo or Legacy of the Masters.
Legacy of the MastersThe alternative in case Helldusk Gloves is used by another party member.
Barbarian Berserker Thrower Build (225)BootsHelldusk Boots
(BiS)
Allows avaoiding failed Saving Throws, and uses reaction to change the outcome. Moreover, provides bonus actions for mobility and damage.
Boots of PersistenceGives a huge boost to mobility and avoids difficult terrain.
Barbarian Berserker Thrower Build (228)AmuletAmulet of Greater Health
(BiS)
Makes any Constitution ability investment redundant as it maximizes it to 23 points.
Surgeon's Subjugation AmuletStill a good choice if you find it useful.
Barbarian Berserker Thrower Build (231)RingsRing of Flinging
(BiS)
The 1d4 bonus damage is a solid option till the end of the game.
Risky Ring
(BiS)
Gives an advantage to attack rolls and provides a decent boost to critical chance via this effect. It may be utilized by other builds, so there are more options to choose from.
Caustic Band2 Acid damage on any kind of attack. With multiple attacks you do the bonus is substantial. Can be equipped after Killer's Sweetheart has been used
Killer's SweetheartGuarantees a critical hit once per Long rest. Moreover, it can change an attack that misses and turns it into critical.

How to use the Build

Now I would like to cover some general tips on how to play Berserker Tavern Brawler build.

Important Mechanics and Combos

Let's go through key mechanics and tips on how to effectively use the build.

Using melee attacks

One thing that may blindside you is that you can only throw. Definitely, not as you are as effective in melee combat as in ranged throwing. Of course, the bonuses from Barbarian Berserker Thrower Build (237)Tavern Brawler​ are so ridiculous that even with penalties from close range it is still usually better to use Throw attacks in melee range.

Barbarian Berserker Thrower Build (238)

But some weapons have amazing melee actions, that can knock back or debilitate enemies. So don't sleep on them if the opportunity arises and the enemy is close by.

Crushing Damage

The important aspect of any Thrower build is the type of damage these weapons can deal. I would like to draw your attention to the crushing damage that is possible when something drops from very high heights.

Barbarian Berserker Thrower Build (239)

Why is this special? It pushes the enemy forward and can sometimes make them fall down the ledges. For this reason, always look for upper ground in combat to activate this bonus.

Do not use Throw attacks from Stealth

I do not know if this is a bug or intended but sometimes, if you throw a weapon from stealth and combat initiates it does not return. This is extremely irritating and sometimes can leave you without a weapon.

For this reason, I would avoid attacking from Stealth with a Thrower build.

Have an ally with Phalar Aluve equipped

This sword provides one of the most powerful buffs in the game. This decreases enemy Saving Throw rolls of Charisma, Intelligence, and Wisdom. But more importantly, each hit that you or your ally does adds a bonus 1d4 Thunder damage. So multiple attacks that you do, will stack up quite neatly against enemies.

Using Helmet of Grit

If you will be using this amazing item in the late game, make sure to have your health at 50% or less. You can also use Barbarian Berserker Thrower Build (242)Transfuse Health​ to activate it instantly.

Early Game Combat

To be honest, Thrower builds are as simple as it gets. Before obtaining Returning Pike you can just attack in melee range, or use any random spear for throwing. Once you get the pike here is the main sequence you have to do:

  1. Use Barbarian Berserker Thrower Build (244)Frenzy​ once in combat
  2. Use Throw with Returning Pike
  3. Finish your turn
  4. Use Throw
  5. Use Barbarian Berserker Thrower Build (246)Enraged Throw​ with a bonus action

Rinse and repeat, pretty simple, right? At level 5, you will get an Barbarian Berserker Thrower Build (247)Extra Attack​ for an additional Throw with action.

Late Game Combat

Here things get a little bit interesting, but overall, the same sequence repeats. Before combat, if using a Helmet of Grit make sure you have 50% health.

  1. Use Barbarian Berserker Thrower Build (249)Frenzy​ at the start of the combat
  2. Use up your main action with Throw.
  3. Do multiple times Barbarian Berserker Thrower Build (250)Enraged Throw
  4. Activate Barbarian Berserker Thrower Build (251)Action Surge
  5. Do more Throws

Still, simple, but now you do much more damage compared to the early game.

Conclusion

Thank you for reading the Barbarian Berserk Thrower build for Baldur's Gate 3. Using Barbarian Berserker Thrower Build (252)Tavern Brawler​ or most of the builds makes them very powerful and the same is true here. The post will help you with leveling progression and the best gear in each act.

Feel free to leave a comment below!

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